


This resulted in the roads between the cargo train stations and harbors being VERY busy. Previously players who wanted to export large quantities of goods often used trains to carry the goods to harbors and let ships take the goods away. Simple and easy, and lessens the effect bus line changing areas have on the traffic, allowing for a better flow.įor cargo, there's a cargo hub. Passengers can change lines inside the buildings so they don't have to cross any streets and won't affect traffic. The solution for this is the brand new Bus Station! The stations has many platforms for buses to stop at. The stops should be close to have only a short way for the passengers to walk, but far enough so buses can move unhindered and traffic doesn't get blocked by the buses. Players with many bus lines might have noticed that sometimes allowing citizens to change lines can be tricky when there are many lines stopping close to each other. Public transport has gotten new buildings with new combinations of functions.


If a prison is demolished, the prisoners are released early and might not behave well. How handy is that? Sentences are 15 game weeks long, with some getting out a bit earlier due to good conduct, and others staying a little bit longer. As the police in Skylines is never wrong or corrupted, the Prisons send out vans to carry the criminals to immediately start serving their sentences. Criminals are unloaded into holding cells in the police buildings. Police cars can hold a few criminals, but have to return to police stations and HQ's when they become full. This is where the biggest new change comes in: the criminals need to be transported to Prisons to serve their sentence.Ī whole new addition are the Prisons. There are actual crimes happening, which police have to respond to, and capture the criminal. With the new crime logic it is possible for the crime rate to rise easier and fluctuate more. This did not seem like a fun feature, as crime did not really create any meaningful choices for players, it just meant placing a few police stations. Basically before many citizens were unhappy enough to turn to crime, they moved out of the city or got sick due to low health resulting from the conditions causing the low happiness. This was caused by crime sate being linked with citizen happiness. We noticed at some point that crime rate always stayed very low and it was almost impossible to get it to rise. Crime logic has been completely redesigned.
